That sounds bonkers. 05/10/2011 at 00:51 TillEulenspiegel says: rather than having to use a limited set of tiled textures as with most other engines. However many are reporting major problems when running the PC version of the game. Even with the distracting textures, at least you can play the game. I almost feel sorry for the mounds of legion of doom followers that wasted their money on pre order. 04/10/2011 at 14:48 GoodPatton says: If I remember correctly Carmack described the http://advianetwork.com/ati-driver/ati-driver-rage-game.html
Just recompiling your console game with its console-focused engine and hoping for the best is fine, but expect pc gamers to be angry as hell and not to buy it. I wonder how polished it would be if retailers had to take returns on open games? Things just got all Werner Heisenberg up in this piece, son. I hope some of our users can help.
support RPS forums steam group twitter facebook podcast rss Rock, Paper, Shotgun was Graham Smith Alec Meer John Walker Adam Smith Alice O'Connor Philippa Warr Info and appendices © 2007-2017 Rock With so many performance issues with major releases this year, I can't imagine me getting another Radeon. 04/10/2011 at 15:10 DrGonzo says: Blaming these issues on AMD is ridiculous. So far I've had no real issues with texture popping, but I'm only halfway through the game. 05/10/2011 at 03:18 spindaden says: I always thought it was accepted common knowledge that Eurogamer.net Follow @eurogamer Home News Rage PC PC Rage AMD drivers released Should improve performance.
Rage Needs a patch asap!!!! If I spin to camera to look 90 or 180 or more degrees in the other direction, for a split second half the world is blurry and featureless, before the impressively An appropriate title, eh? 04/10/2011 at 15:22 Makariel says: Being a Radeon-owner I cancelled my pre-order and wait until at least a couple of patches. Time and again we see this: why don't they develop for the drivers that people have rather than some mythical super driver that we have to wait 3 months for. 04/10/2011
Either you change your working set of textures on a good ol' fashioned level load screen, or you have a constant smaller set that is common across all your geometry cells I've got a HD 5850 too so I'm not to optimistic, that I won't run into problems. 04/10/2011 at 15:28 iniudan says: Got a 5670 here and it ran has smooth They are anything but random. https://www.destructoid.com/problems-with-rage-on-pc-grab-these-new-amd-drivers-212990.phtml But I'm sure its nice to be able create any decal or texture or stamp on the fly.
CTD every time I click start new game" It's unfair to blame Bethesda for this. Dark Terror View Public Profile Search User Find More Posts by Dark Terror Find Threads by Dark Terror 04-09-2012, 01:37 PM #10 fishcandy Join Date: Jul 2010 Reputation: 1 Someone posted a transcript at the Bethesda boards, it's worth a read. graphic issues numerous bugs need fixing Do I, Don't I?
PC graphics drivers are in a piss poor state, you as a game developer should know that better than me (I'm a electronics hardware guy, my programming doesn't go much beyond https://www.rockpapershotgun.com/2011/10/05/working-rage-ati-fix-now-out/ For all iD's failures they've always released games that are rock solid at release. Presumably it doesn't do that for a reason. 04/10/2011 at 16:08 rocketman71 says: "WERE" being the key word in that sentence. 04/10/2011 at 16:15 carn1x says: I thought one of the i also wonder if carmack purposely held back info from amd and nvidia to try and prove the point that they should be able to write the drivers for there cards
The game will be here shortly, it's on the truck for delivery, so I too will be able to be part of this negative hullabaloo! navigate to this website everything. Crashes when I meet John Goodman No Minecraft really bad Textures overtime A general suggestion Can't play now [BUG] Fell through the world Monitor problem at launch VSYNC automatically changing from It's infuriating, and increasingly it's showing up in games I otherwise enjoy, like Witcher 2.
It makes it easy for artists to detail areas without worrying about rebuilding the level or screwing things up. A lot of the textures are crap, but that's just the tech, nothing to do about it. We went ahead and checked out older AMD 'non-Rage' drivers also, but the problems persisted. More about the author Then I went as far as deleting anything that remained in the AMD/ATI folders just to make sure.
LoD issues(popins dispersing items) Crashing after intro video Audio stuttering and not blending properly. I haven't been able to update the drivers to my nvidia card for nearly a year, it fails on the install and I've yet to find a fix. Absolutely unplayable.
With all that texture popping though it seems that they're slipping in that department as well. 04/10/2011 at 15:09 briktal says: From what I've heard, the shooting people with weapons part For AMD users without the benefit of GPU transcoding, that setting is a bit of a hooligan, causing texture pop-in and stutter in my case. The issue in this case is that it doesn't seem to be able to do that… but if it *did* work right, would that be awful? Even when the game is ‘working' perfectly, its basically unplayable with mouse and keyboard because of texture pop.
I ask because I'm getting that even on an Nvidia card. 05/10/2011 at 00:45 studenteternal says: same boat. Also, I wonder if the MegaTexture technology was just a non-starter but Rage was too far in development before Carmack realized that it couldn't be fixed so he just pushed ahead I want my hair-pulling day back. click site I fiddled with every option in my graphics card settings, but it wouldn't go away.
DLC Content? Why can't the mouse in a "PC" game work like the mouse on my Windows desktop?