Be nice, explain that you've noticed he has included some of your source code but hasn't given you any credit etc. In my computer I never had to set this option (although my DOS drivers do not tell me to). In Windows you can load soundfonts and they will work with non protected mode games in General MIDI mode.) swaaye Moderator Posts: 6788Joined: 2002-7-22 @ 21:24Location: WI, USA Top Reply It wastes a lot of memory just for doing a bad job. http://advianetwork.com/sound-blaster/sound-blaster-z-popping.html
K-Lite Codec Pack Full2. are you (not you personaly but few dos programmers > here) planning to start making hundreds of sound apps? http://www.ctyme.com/intr/int-66.htm BTW, Georg's "driver" now DOES work in DOS and "enables" multitasking. ... I've heard it might be something to do with the fact that the sound drivers are WDM... read review
by swaaye » 2005-10-28 @ 19:21 DosFreak wrote:Define "decent". For example search for dmkit150.zip. Back to top jmcGuest Posted: Fri Sep 24, 2004 12:33 pm Post subject: We want to be able to play those fine old DOS games, now and in the future VDMSound?
Rugxulo Usono, 12.12.2009, 23:04 @ rr AC97 sound driver for DOSPost reply > > I doubt that DOSSOUND generates any spectacular or even "sufficient" > > profit, some people simply think What will costs George's source license? 1000$ like that for USB? You should make sure that there are DOS drivers available - www.soundcard-drivers.com Back to top dr_stLord of GamingJoined: 23 Jun 2004Posts: 346Location: Absorbed into Clayface Posted: Fri Apr 08, 2005 3:26 Freedos Sound Blaster Emulation And MPXplay sources are free so you can grab the drivers from there (unfortunatelly WC/ASM instead of DJGPP).
by alexanrs » 2005-10-25 @ 16:32 Have you already tried to update your bios... Good specs u got. in the past, others who have used my work contacted me. http://www.dosgames.com/forum/about3877.html Requires Creative's CTCM program to set up ISA resources such as IRQ, DMA, and port addresses.
I don't particularly care. > > But you did put it into de-facto Public Domain Yes. Dos Sound Driver It's very easy to forget even libraries credits when caught up in the midst of lots of code. The problem is that most coders charge ridiculous amounts! Seems they discontinued this nifty feature in their newer products.
Dumb rhetorical question: why the heck must we reinvent the wheel a thousand times due to bad licenses, closed source, bugs, new APIs, forced deprecation, etc.? http://freedos.10956.n7.nabble.com/ac97-soundchip-and-drivers-td7801.html those guys are making money with my work, but at least they were honest with me and contacted me ahead of time. Ac97 Sound Blaster Emulation Dos Some AWE32 models can be expanded by inserting standard 30-pin SIM modules (up to 32MB, but the chip cannot use more than 28MB because of address restrictions). 5u3 Oldbie Posts: Virtual Sound Blaster He wrote that he'll try to do it so maybe it'll became a reality.
Please note that comments requesting support or pointing out listing errors will be deleted. http://advianetwork.com/sound-blaster/sound-blaster-z-drivers.html So, I rephrase my original question: is there a piece of software able to fool DOS to think that the computer has a SoundBlaster installed? i disassembled portions of his .com file and saw my source pop up. The new DOSferatu is Jeff Leyda (Flopper, Throttle). Ms-dos Sound Blaster Driver
Still, nice thing about all Creative AWE ISA cards is that they are really just SB16s with an EMU8000 synthesizer tacked on. I am. But it's my problem, so ignore it :)---DOS gives me freedom to unlimited HW access. this page It still isn't as cool as Georg's, but at least it's open source.
He's actually done a few interesting things. Dos Generic Sound Blaster Driver Rugxulo Usono, 11.12.2009, 20:36 @ DOSferatu AC97 sound driver for DOSPost reply > hi everyone. > > old thread, but i'm a new user. Sorry for all the questions, I haven't used DOS files and DOS games in a long time, and am building a game machine.
Well but who needs it? by chuzzlewit » 2005-10-24 @ 23:17 I got a new MOBO nearly a year ago and have just started wanting to fire up some of my older games. Are you too lazy NO. > or what? Vdmsound There is also some small VIAAUDIO "driver" but this only switches off the mute and turns up the volume setting.
A good DOS networking tutorial is available at
It is no longer supplied in the Vinyl_AudioCodec driver package.Special note: VIA advises that where possible, users should install onboard sound drivers provided by their motherboard manufacturer.Supported Operating Systems:Windows Server 2003 Posted: Sat Apr 09, 2005 7:41 am Post subject: It is indeed an old topic,but there is some info that can be useful: There are drivers aviable to get sound This would be very appreciated Other usage beyond WAV player: - DUGL sound drivers (FFK looks for contributors) - HX WINMM sound drivers > b) should i contact him, and what The original DOSferatu was from > www.imperial-games.de, but he > never logged in or wrote a single posting.
The other option VDMsound I understand is designed for NT based systems. old thread, but i'm a new user. I'm quite happy to do this again, but I need DOS sound drivers for the integrated sound chip (VIA AC97). Random Photos: Ah, The Good Old Days MajorGeeks.Com » Drivers » Drivers Specific » VIA AC97 Vinyl Audio driver 7.00b » Download Now VIA AC97 Vinyl Audio driver 7.00b Author: VIA
I think it only supported up to ICH 5, but this > subject has gotten me interested in doing an update to it, and I have > access to a few it may work. I do have an updated version of it that supports a half dozen more ICH chips, but haven't put that one online. > "readme.txt" wrote > > > It's free, do I open sourced it, and placed it on programmer's > http://www.programmersheaven.com/download/23237/download.aspx > Submitted By: jeffleyda > Rating: (Rate It) > Share: By Email So you are the same person as "jeffleyda"
No > drivers required, full source (ASM) provided. ADVANCED Codecs7. Enough with the Win32-only drivers, silly world!!) NDAs and software patents seem to be self-defeating in some ways. "But we gotta eat!" (bah, it's not like food grows on trees or